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Added render queue to VFX Graph (Unity 2019.2+)

Discussion in 'Graphics Experimental Previews' started by Kamyker, Feb 2, 2020.

  1. Kamyker


    May 14, 2013
    Dno why this isn't implemented, took only 3 lines to change/add, replace this file:

    I'm using Unity 2019.2, newest package supported there: 6.9.2-preview.

    Select output node in vfx graph and change Custom Render Queue in Properties panel. You have to use names like "Transparent+1" etc defined here:

    Disable "Autocompile" before typing your string otherwise it will recompile every letter.

    Drawbacks: bad performance?