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Added render queue to VFX Graph (Unity 2019.2+)

Discussion in 'Graphics Experimental Previews' started by Kamyker, Feb 2, 2020.

  1. Kamyker

    Kamyker

    Joined:
    May 14, 2013
    Posts:
    165
    Dno why this isn't implemented, took only 3 lines to change/add, replace this file:
    https://gist.github.com/kamyker/d7efe8b9a1c93f65d2f0420cf201d73e

    I'm using Unity 2019.2, newest package supported there: 6.9.2-preview.

    Select output node in vfx graph and change Custom Render Queue in Properties panel. You have to use names like "Transparent+1" etc defined here: https://docs.unity3d.com/Manual/SL-SubShaderTags.html

    Disable "Autocompile" before typing your string otherwise it will recompile every letter.

    Drawbacks: bad performance?
     
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