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Bug Added Properties Not Appearing in Animation Clip's Timeline

Discussion in 'Animation' started by tonytopper, Jun 1, 2023.

  1. tonytopper

    tonytopper

    Joined:
    Jun 25, 2018
    Posts:
    225
    In the pic below notice that Position isn't an option to add under Transform.
    upload_2023-6-1_14-44-37.png

    That's because I already added it. But as you can see the property isn't showing up.

    This clip is part of a Playable Timeline:
    upload_2023-6-1_14-47-44.png

    upload_2023-6-1_14-48-19.png

    This GameObject is a skinned, rigged, and PSDImporter-based with IK added: (All done in Unity)
    upload_2023-6-1_14-50-9.png

    It doesn't matter which property I try to add with Add Property, none of them show up.

    This bug paired with the general UX issues within this feature stack has been extremely frustrating.

    Edit: Just updated to Unity 2022.2.21f to make sure this wasn't fixed in the latest build of the editor. The issue still persists.
     
    Last edited: Jun 1, 2023
  2. tonytopper

    tonytopper

    Joined:
    Jun 25, 2018
    Posts:
    225
    Update:

    I am able to see the properties I added if I open the Animation Clip directly from the Project Window after adding the properties from editing launched from the Playable Timeline
    upload_2023-6-1_17-16-11.png

    However, I can't add new properties because when I click on an eligible GameObject the Animation Clip asset isn't associated with the GameObject. (See absence of "Running Draft" from dropdown)
    upload_2023-6-1_17-19-3.png

    However, I can use Add Property if I open the clip from the Playable Timeline.
    upload_2023-6-1_17-20-39.png

    (See the lock to the left of the clip's name showing it's linked to a timeline)

    upload_2023-6-1_17-20-20.png

    There is definitely something wrong here. None of this offers me a workaround because as soon as I click on the GameObject I need to work with I the Animation Window updates to one of the states I can't work with.

    I seem to be completely blocked from doing the needed animation in my project until this is resolved.

    I mean I guess I could write down the IK target position values for each keyframe each time I iterate the animation but that would be incredibly painful.