Hi. I have a moving kinematic rigidbody that is hoovering at a set distance above ground layer. I want to shoot out four rays directly down from vehicle above wheel position. I want wheel, without mass and collider, to be tracing the ground where raycast hits ground layer without applying forces back to the vehicle with kinematic rigidbody and custom movement script and gravity. What I am picturing is making wheel as child of an invisible object, without collider, that is allways connected to point where ray hits ground layer. This is to simulate a collison without adding collider to wheel. Is it possible to add this to a kinematic rigid body? Wheels will not apply torque or friction, They will just bounce up if vehicle hits a small bump, sort of like a perfect suspension that will absorb 100% of impact. There will allso be no mass on the wheels. Can I use wheelcolliders for this? Or will they allways add some force back to the kinematic rigidbody? Later I also want to add limits on how fast the wheel can moove along the ray. I will add spinning and turning of wheele to child object and will not impact turning or torque/friction that is controlled by vehicle controller script on kinematic rigid body. The wheel does not require a collider since it wont impact the vehicle physically. In other words there will be no springforces. Suspension will be manipulated by transforming/ yawing chassis, not collider, depending on speed, turnradius, braking, acceleration and so forth. I find great examples of suspension on realistic vehicles using gravity rigidbody, wheel colliders and raycast. But no examples of suspension and wheels for vehicles using kinematic rigid body with movement script. Thanks for feedback!