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Feature Request Add vertex position port to Visual Effect Master node

Discussion in 'Visual Effect Graph' started by StaggartCreations, May 23, 2020.

  1. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    1,861
    I'm looking to create a VFX for animated birds, this requires specific vertices to be animated (weighted by vertex colors).

    Currently, the VFX master node has no port for adding an offset to vertex positions in object-space. From what I've gathered, getting vertex positions in the VFX graph itself isn't possible, so this would come down to doing this in the shader (using an Output Particle Mesh block).

    Hence, the request for this feature
     
    kosowski and rthom like this.
  2. rthom

    rthom

    Joined:
    Feb 13, 2018
    Posts:
    3
    Seconded - I'd love to have the ability to modify vertex positions in the VFX graph as well.
     
  3. JulienF_Unity

    JulienF_Unity

    Unity Technologies

    Joined:
    Dec 17, 2015
    Posts:
    276
    StaggartCreations likes this.
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