Search Unity

Feature Request Add render feature menu: allowing a custom menu name

Discussion in 'Universal Render Pipeline' started by StaggartCreations, Jan 29, 2021.

  1. StaggartCreations

    StaggartCreations

    Joined:
    Feb 18, 2015
    Posts:
    2,266
    Currently the list can get quite long if a project contains many render features. The name appears to be derived from the class name.

    upload_2021-1-29_11-38-50.png

    I want to suggest adding a class attribute, that allows us to specific the eventual GenericMenu name. In turn this would automatically enable the use of nested menus such as Screen Space/Feature1 and Environment/Feature 2

    A bonus would be filtering for the "Hidden" name prefix, much like it works with shader names.
     
    mattdevv and colin299 like this.