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Feature Request Add RBF Solver to animation rigging tool

Discussion in 'Animation Previews' started by wdw8903, Jul 21, 2020.

  1. wdw8903

    wdw8903

    Joined:
    Apr 2, 2015
    Posts:
    45
    Hi, RBF solver is useful to high end character rigging. Do you have any plan to add it?
    The description is from braverabbit website.
    RBF mode (Radial Basis Function) delivers the best way of interpolating an arbitrary number of values based on any number of poses. This way it’s possible to basically drive anything from anything. A common application for a RBF solver is the blending of corrective shapes or blend shapes in general. Especially when it comes to problematic areas like the shoulder, wrist or hip area. The RBF mode can easily blend between different corrective shapes based on the orientation of the joint.

    Maya example video
    https://lesterbanks.com/2015/03/maya-rbf-solver-sees-release/
    https://lesterbanks.com/2018/06/mgear-updates-new-rbf-manager/
    https://area.autodesk.com/blogs/the...game-characters-rigging-and-body-deformation/
    https://area.autodesk.com/life-in-3d/gdc-2019-autodesk-developer-day-sessions/
    Free Maya plugin
    http://www.braverabbit.com/braverabbit/tools/weightdriver/
    https://github.com/IngoClemens/weightDriver
    Free Houdini HDA
    https://github.com/maajor/m-hda-collections/tree/master/RBF
    UE4 docs
    https://docs.unrealengine.com/en-US/Engine/Animation/AnimPose/PoseDriverNode/index.html
     
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