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Feedback Add ray tracing geometry/instance flag options in mesh renderer inspector

Discussion in 'General Graphics' started by guoxx_, Mar 18, 2022.

  1. guoxx_

    guoxx_

    Joined:
    Mar 16, 2021
    Posts:
    55
    Currently Unity handle ray tracing geometry/instance flags by material setup internally, develop has no control over it.
    For example transparent material will have D3D12_RAYTRACING_GEOMETRY_FLAG_NO_DUPLICATE_ANYHIT_INVOCATION, and opaque material won't have it, however for some multi hit algorithm, that's must have flag for all instances.
     
  2. guoxx_

    guoxx_

    Joined:
    Mar 16, 2021
    Posts:
    55
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