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Add PostFX to UI but not Anti Aliasing?

Discussion in 'High Definition Render Pipeline' started by EricFFG, May 1, 2022.

  1. EricFFG

    EricFFG

    Joined:
    May 10, 2021
    Posts:
    183
    Hey
    So I have one camera but the UI is unaffected by any volumes
    I can make the UI be affected by post FX but then it also gets all the ingame FX which may be too much, also
    it is then affected by camera anti aliasing, which looks unplayable in case of TAA
    Ive tried all sorts of layer and volume mask things although maybe I did oversee something

    Is there any trick that can be done there without taking a second camera and that performance overhead?
     
    Neto_Kokku likes this.