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Add Lightweight Renderpipeline to existing project (Unity 2018b12)

Discussion in '2018.1 Beta' started by TimElschner, Mar 29, 2018.

  1. TimElschner

    TimElschner

    Joined:
    Jan 29, 2014
    Posts:
    8
    Hi, is there a way to add or switch the renderpipeline in a working project? We already inculded the packages in the package manager but still all graph shaders appear pink and fail..

    Thanks guys!
     
  2. elbows

    elbows

    Joined:
    Nov 28, 2009
    Posts:
    2,502
  3. TimElschner

    TimElschner

    Joined:
    Jan 29, 2014
    Posts:
    8
    Thanks for the reply, checking this out now!