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Add frame to 2D animation

Discussion in 'Animation' started by Lortimus14, Feb 8, 2020.

  1. Lortimus14

    Lortimus14

    Joined:
    Jan 12, 2017
    Posts:
    7
    Hi folks, I feel like I'm missing something basic, but I've searched around and can't find how to add a frame to an existing animation, specifically using 2D Spritesheet. For example, I have an animation which uses slice 2-4 in my spritesheet, and I want to import the updated spritesheet and use 2-5 for the animation... But it seems I have to make new animations all together. Is there an easy way to do this? Its also not letting me just drag and drop the new sprite (from the sheet) to the animation on any screen I've tried.

    Thanks!
     
  2. MrCheeX0R

    MrCheeX0R

    Joined:
    Dec 27, 2013
    Posts:
    3
    Bump. I can't figure this out either.
     
  3. Ted_Wikman

    Ted_Wikman

    Unity Technologies

    Joined:
    Oct 7, 2019
    Posts:
    916
    So do I understand you correctly that you have an Animation Clip which animates a SpriteRenderers Sprite field, and when you try to add one more key to the Sprite Renderers Sprite field in the Animation Clip, it doesn't work?