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Add files to group externally before building (Unity Build Cloud)

Discussion in 'Addressables' started by henkjan, Dec 10, 2019.

  1. henkjan

    henkjan

    Joined:
    Aug 1, 2013
    Posts:
    146
    We now use asset bundles to pack our audio files. We have u build process using Teamcity that does code gens and prepares our projects which does some configuration stuff and also update audio (speech) files and add those to a directory (assets/audio_[locale]). It then pushes this to a git branch and Unity Build Cloud is building the updated project with the update audio files (that are added in the asset bundle).

    So my question: Can you do something like this in the Addressable system? So externally add assets (audio files in my case) to a directory within assets that then can be added to the addressable bundle (with the file name as a reference identifier)?
     
  2. henkjan

    henkjan

    Joined:
    Aug 1, 2013
    Posts:
    146
    Is this not possible?