Hello. I want to autogenerate some files before embedding them in build. I wrote a system residing on top of BuildPipeline.BuildPlayer call, but unfortunately, all my files generated before calling this function does not have any effect on actual build. For example, before calling BuildPipline.BuildPlayer, I populate the text file and add it to Resources folder. However, when I try to read it with Resources.Load<TextAsset> the error is throw that the file doesn't exist. So, my question is how can I effectively implement PreBuild step in Unity?