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Feedback Add D3D12_FENCE_FLAG_SHARED and D3D12_HEAP_FLAG_SHARED for D3D fence and resources

Discussion in 'General Graphics' started by guoxx_, Apr 7, 2023.

  1. guoxx_

    guoxx_

    Joined:
    Mar 16, 2021
    Posts:
    55
    I'm working on an OptiX denoiser plugin for Unity, and I want to run it in real time so that I have to share resources between CUDA and D3D. However, I can't do that as D3D resources don't have those flags at the creation time.
    Can we have the option to add those flags in scripts?