Hi, I just started playing around with the Animation Rigging Package and I'm trying to see if I can use it to edit animations and animate characters from scratch directly in Unity instead of using Maya or Blender. What I am trying to do at the moment is the following steps: -Get effectors to follow an already existing animation -Bake the motion of the effectors -Have the bones follow the effectors baked motion But I am stuck at the first step. Is there a way for effectors to be constraint to an animated skeleton? As for the next step, I can probably just write a simple script that keys the effectors every frame, with the option to remove the constraint afterwards. Here's a gif done in Blender that shows what I am looking to achieve. If it is not yet possible, I would love to see this feature added in some way in the future. Thank you for your time.