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Add color map / noise to break layer patterns on the terrain

Discussion in 'World Building' started by xVergilx, Feb 20, 2020.

  1. xVergilx

    xVergilx

    Joined:
    Dec 22, 2014
    Posts:
    3,296
    Right now terrain looks like crap because of constant patterns being visible.

    This can be easily mitigated by using user painted color map (can be blended to the splats on top) and/or noise map (or any runtime generated worldspace noise).

    TerrainLit in HDRP looks like something from the 2006 due to this.

    Please consider improving terrain visual quality. Now that the HDRP layers limited 8 this is especially visible.