Hi guys ! I would like to add some blood when the character is moving around on tiles (or killing stuff) and I don't really know where to start. I just thought I could create some sprite over a tile when the player is walking on it. And for that I need to access to a certain tile on the tile map, accessing its size and position to I can juste instantiate a sprite over with a blood texture. I searched into the class TileMap and I found some function called GetSprite or GetTile, but it asks me to provide a Vector3Int which is I guess coordinates. What kind of number is it ? It seems that the grid is pretty much infinite. And if you think about a better solution for my effect, feel free to share it with me Thanks !