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Add animationClip to imported model (with generic rig)

Discussion in 'Animation' started by Jason Steel, Nov 9, 2013.

  1. Jason Steel

    Jason Steel

    Joined:
    Dec 23, 2012
    Posts:
    5
    Unity's documentation is a bit vague on whether this is possible. I also checked the forums and the first couple results had no definite answers.
    • I created a clip in the Animation curve editor (for the specific model I selected.)
    • I tried creating an animator controller for the model, then dragging the clip in.
    • The editor said that the animation "is not retargetable," and recommended that I set up muscle definition. However, this is a generic rig and the options for muscles are not presented. What is the issue there?
    • I'd like to take advantage of the state machine, so I'd rather not use the legacy animation system.
    • As an alternative approach, is it possible to add animation clips to a model "just after" importing it?
     
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