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adaptive reinhard doesn't work on procedural skybox

Discussion in 'General Graphics' started by aaron95j, Jan 30, 2016.

  1. aaron95j

    aaron95j

    Joined:
    Dec 9, 2013
    Posts:
    30
    Hi everyone,

    I'm trying top use the adaptive reinhard tone mapping effect which is going fine except that it doesn't work for the one brightest thing in the sky..

    The sun is part of the procedural skybox Unity provides and even at maximum exposure the tone mapper doesn't react to the sun much at all, but has a huge reaction to the lit up terrain.

    It is very noticeable seeing as the sun should have a huge effect on the tone mapper..

    How does anyone use it properly? I could use a hdr skybox but I like the effect the procedural one gives and so many free ones are bad quality or not hdr. I can't use a lens flare because they're hopeless, cuts out if even a thin wire passes in front of the sun because of the very basic collider detection.

    I was using a lens flare on a different camera that rendered only that flare which provided a bright sun being masked by all geometry on the main camera but having 2 cameras breaks the water 5 Unity provides..

    Help? please