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Adaptive performance

Discussion in 'Scripting' started by GladStudio, May 8, 2020.

  1. GladStudio

    GladStudio

    Joined:
    Mar 7, 2016
    Posts:
    16
    Hello!
    Is adaptive performance still only available on Samsung or are any android devices and iOS now also supported?
     
  2. Brathnann

    Brathnann

    Joined:
    Aug 12, 2014
    Posts:
    7,143
    Looks like they have expanded the listing of Samsung devices, but it is still just Samsung at the moment.
     
  3. kmedved

    kmedved

    Joined:
    Aug 18, 2016
    Posts:
    187
  4. ryanmillerca

    ryanmillerca

    Joined:
    Aug 12, 2012
    Posts:
    141
    It's pretty bad that they don't list supported devices (manufacturers) more explicitly in the documentation for Adaptive Performance. Very misleading.
     
  5. bnmguy

    bnmguy

    Joined:
    Oct 31, 2020
    Posts:
    125
    Could NOT agree more. Something so basic and completely needed and it is MIA. Years later, still nothing. Get it together, Unity!
     
  6. Bunny83

    Bunny83

    Joined:
    Oct 18, 2010
    Posts:
    3,524
    ryanmillerca likes this.
  7. ryanmillerca

    ryanmillerca

    Joined:
    Aug 12, 2012
    Posts:
    141
    Nice that there is a list of devices now! Don't remember that being there back when the thread began. That being said, the main page for Adaptive Performance https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@4.0/manual/whats-new.html still fails to make visible the fact that this only works for certain Samsung devices,