A couple of years ago I discovered AGDQ and SGDQ and then the whole world of speed running came to my knowledge. Lately, other games have adapted a speed-run mode for their games. This includes a timer and sometimes performance enhancing features. An example is A Hat in Time. I am asking if anyone has done any speedrunning features for their games. So far, all I got are the following: - A recording timer - A redux on load time through alternate loading - Speedboosts (non-permanent) - Momentum boosts (get more coins to go faster) - Shortcuts requiring skills - Boss encounters having a fudge shortcut What else is there?