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Adam Horseman Arher

Discussion in 'Assets and Asset Store' started by mr_Necturus, May 23, 2016.

  1. mr_Necturus

    mr_Necturus

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    Eva Horseman Archer comes soon. ;)

    1.jpg
     
  2. mr_Necturus

    mr_Necturus

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    Eva Horseman Archer was released.
    Hope you will find her usable for you projects. ;0

    Unity Asset: http://mr-necturus.com/store/index.php?route=product/product&product_id=624
    Full Pack: http://mr-necturus.com/store/index.php?route=product/product&product_id=623

    50% discount for next 10 days!

    Eva_Horsman_Archer_0014.jpg

    Parts
    Body parts: Head, Hair, Hands, Arms, Torso, Legs, Feet,
    Armor parts: Shirt, Chest Armor, Helmet, Bracers, Belt, Paints, Boots, Leg Armor.
    Weapons: 2 Shields (same), 2 Swords (same), 2 Bows, Arrow in hand, Quiver with 6 arrows.



    145 Animation for sword and shield warrior, archer combats and general moves. 129 "on place" animations. And 26 animations with root motion data used by Unity Mecanim.

    Original 3D MAX file with rigged character in T-pose included.
    Rig has 72 bones.
    There are very high detailed textures. diffuse, specular, opacity and normals maps.
    TIF file format 4096x4096, 2048X2048, 1024X1024.

    3 different colors scheme for armor included.
    2 body textures (naked and with underclothes) included.
    2 hairs and styles included
    4 Hairs textures for each style included.

    Unity 5 PBS shaders.
    Sample Unity Scene included.
    Humanoid Mecanim ready setup.
    It will work 100% precised with my Unity Medieval Animations Mega Pack and all included collections.
     
  3. mr_Necturus

    mr_Necturus

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  4. mr_Necturus

    mr_Necturus

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  5. mr_Necturus

    mr_Necturus

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  6. mr_Necturus

    mr_Necturus

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  7. floatingfactory

    floatingfactory

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    If you are using the of the combined horse + archer prefabs (say EH_Full_Animated_Archer), on what game objects would you place the EquipmentSystem.cs script and the individual Equipment.cs scripts? I'm not sure which horse / archer game objects are getting pulled in or how to get the equipment system set up properly.
     
  8. mr_Necturus

    mr_Necturus

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    Hey.
    EquipmentSystem.cs alwas always need to be using on parent object. If you like to use it with EH_Full_Animated_Archer you need first create empty game object in the scene then attach EH_Full_Animated_Archer.FBX as it child. Use EquipmentSystem.cs with this empty game object.

    You can see how I did it, looking on provided scene where I used EH_Full_Animated_Archer Prefab.prefab together with Horse. In this example empty game character attached to the horse_Horseman bone together with all hierarchy under it.

    Hope it helps.
     
  9. floatingfactory

    floatingfactory

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    OK, I have the equipment system working nicely on the EH_Full_Animated_Archer Prefab. Thanks for that. But I'm still unclear on how to get the resulting gameObject:archer prefab on top of the horse.
     
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  10. mr_Necturus

    mr_Necturus

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    You are welcome!

    You don't need to do nothing. When animations will be played archer will be ridding the horse.
    Load scene I provided, push "Play" baton and see how it looks then.;)
     
  11. floatingfactory

    floatingfactory

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    I guess I'm failing to understand how the animations attached to the Archer_Horseman prefabs choose which Archer model or prefab to pull in. I can see that the Avatar in the "EH_Full_Animated_Archer Prefab" is associated with the Hero_HorseAvatar, but I don't see where it associates with a specific Archer.

    So, specifically, if I am in the scene "Eva_Horseman", and I want to change the equipment on the archer in the "EH_Full_Animated_Archer Prefab", which of the Prefab Archer instances would I child to a gameobject with the EquipmentSystem.cs file attached?
     
  12. mr_Necturus

    mr_Necturus

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    Hm.... I got lost too. Sorry. Can you please attach screens, so I will understand about what we are speaking here.
    BTW Eva Horseman have exactly same equipment as Eva Archer.
     
  13. floatingfactory

    floatingfactory

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    In the second image, I made the EH_Full_Animated_Archer Prefab a child of a gameobject (Archer Equipment Object) with equipmentsystem.cs attached. Adding equipment.cs to the various parts I can modify EVA as needed -- so here, for example, no chest armor or helmet.

    Now, I would like to configure the version of EVA on the horse (image 1) to also have no chest armor or helmet. But I'm uncertain how set this up -- where is the version of EVA that is on the horse coming from, and how can it be modified?

    evahorse1.PNG evahorse2.PNG
     
  14. mr_Necturus

    mr_Necturus

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    Eva_Horseman And Eva_Archer is exactly same models. The difference only in animations.
    So you don't need to make 2 prefabs with Equipment Sys. You just need to load animations from EH_Full_Animated_Archer into Eva_Archer.
    Yo need to add animations to animation controller which Eva_Archer uses.

    When she plays those animations she becomes Eva_Horsemen. ;)
     
  15. mr_Necturus

    mr_Necturus

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    P.S. Eva_Horseman And Eva_Archer.FBX are in Eva_Horseman folder.
     
  16. mr_Necturus

    mr_Necturus

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    Or you can make setup like on this picture.
    Hope it will help

    Eva_Horsman_Setup.jpg
     
  17. floatingfactory

    floatingfactory

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    OK, I think I've got it. In the attached image I have the parent object with equipmentsystem.cs attached with a child hero_horse and Eva_Archer a child fo the horse with animations for Eva_Archer updated to be those of from the horseman version. Let me know if that looks right?

    In any case thank you so much for you help. The models are awesome!
     

    Attached Files:

  18. floatingfactory

    floatingfactory

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    Is EH_Full_Animated_Archer_Horseman a replacement for Eva_Archer_Horseman_Equipment_Sys? Or is it a child of Eva_Archer_Horseman_Equipment_Sys or Eva_Body?
     
  19. mr_Necturus

    mr_Necturus

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    You are welcome!

    I think it may work like this.
    But maybe it will be better if you will take your Archer_Equipment_Object and parent it to the horse_HORSEMAN_BONE. You can see it in screen I attached to preview post.
     
  20. mr_Necturus

    mr_Necturus

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    Just take Archer_Equipment_Object you already made and parent it to the horse_HORSEMAN_BONE.
     
  21. floatingfactory

    floatingfactory

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    Everything is working now. Thanks again!
     
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  22. mr_Necturus

    mr_Necturus

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    But generally I mast to say that Equipment system work better if you dont have all characyter in one FBX
    You are welcome!
     
  23. Beerman

    Beerman

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    Great work on these models mr_Necturus! I hope to pick them up soon.

    Will you be doing more of your Adam & Eva models? I would love to see a lot more in the future. A Wizard/Sorceress version next would be awesome.

    I know you have it on your store, but will you also be putting an Adam & Eva Archer and/or Horse Archer combo pack on the Unity store?

    These really are great work! I appreciate the extra effort you put into the details and various customization options.
     
    Last edited: Aug 20, 2016
    mr_Necturus likes this.
  24. mr_Necturus

    mr_Necturus

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    Thank you for kind words!

    I want to be honest. I am not planning to make more variants of Adam and Eva at this moment. The reason is simple. Its unprofitable. To create one variants takes month work. I have no hope to sell enough copies of such character even if it will be on sale during 10 years.

    I am making Legendary Swords collection now, which will be very detailed FPS weapons.

    Regarding packs. I will see what I can do about it. In my store I can combine packs easily. I even can make pack from all assets I have. But Unity Store lack of such tools unfortunately, which makes life much more complex.
     
  25. Beerman

    Beerman

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    I understand. I know these must take a tremendous amount of time and effort to make. They really are top notch and I would love to see more if you find a way to make it profitable. Obviously, you deserve to be paid for your hard work and effort.

    Regarding the packs - that's okay, I'll still plan on picking them up when I can even without the packs. No need to spend your time putting the packs together if it takes a awhile to do in Unity. Your time is better spent with making new amazing creations in my humble opinion.

    Anyway, wanted to chime in to let you know your work and the level of detail you put in is appreciated. Thanks for creating these and for making them available on the asset store.
     
    mr_Necturus likes this.
  26. mr_Necturus

    mr_Necturus

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    Thank you much! It is very important for creator to read such words sometimes. It is a best motivation.

    I sent you PM.

    But one more thing I want to add. If I will decide to make characters someday again. I will think about something less complex then Adam and Eva. Without changeable armor, for example, but about something with better visual quality. So I will spend less time for technical thing and more time for art work. :)
     
  27. taralees

    taralees

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    I bought this model and I need some help trying to get him to walk and fight I am not sure what steps to take to do that any help would be great - I am not very good with Unity

    Thank you
     
  28. mr_Necturus

    mr_Necturus

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    Thank yo for purchasing. You are welcome!

    Unfortunately I can little help with character setup, AI or scripting.
    I am not advanced Unity user, or programmer.

    My assets are only characters with animation with base setup.

    The best advise I can give is to learn from Unity tutorials or take in team someone who know all this stuff.
    Sorry...