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activating track not working as expected on android...

Discussion in 'Timeline' started by Yonderboy, Oct 13, 2020.

  1. Yonderboy

    Yonderboy

    Joined:
    Nov 19, 2014
    Posts:
    102
    This is driving me crazy...

    Ive various timelines that im using to turn images on and off in my project, most are working ok, but i have a couple where the activation tracks dont seem to be working on android! Everything works fine for me on PC though.

    For example, if i set all the images to be off by default, they will stay off even if activated within the timeline. If they're on by default, they'll stay on and wont be effected by the activation tracks. Everything seems to work fine when i view it on PC, but when played on an android device this happens!

    If anybody has any ideas theyd be much appreciated as i have a very tight deadline and this is very annoying :-/

    many thanks
    Nick
     
  2. seant_unity

    seant_unity

    Unity Technologies

    Joined:
    Aug 25, 2015
    Posts:
    1,516
    That's quite strange. A couple things spring to mind -- are the gameObjects flagged as static? Is there anything else that controls their activation, like a timeline that uses Hold extrapolation?
     
  3. Yonderboy

    Yonderboy

    Joined:
    Nov 19, 2014
    Posts:
    102
    No, no not static or being controlled by a script. It’s very strange as works fine on pc