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TextMesh Pro <action> Tag MextMeshPro

Discussion in 'UGUI & TextMesh Pro' started by Contains_Dragons, Nov 28, 2020.

  1. Contains_Dragons


    Nov 18, 2020
    I have been looking at how I can implement custom tags into TextMeshPro. I came across the forum. I looked around and found a thread that there is a tag called <action>. The thread was posted in 2018, so I thought I could find some documentation, and I found none. I decided to put <action> into a TextMeshProUGUI component, it disappears like all other rich text tags.

    So I am wondering, is this still a feature? How can I use this? Finally, is the tag still in TMPro as a mistake?

    This <action> tag seems very powerful. And it reminds me of the custom commands in Yarn Spinner.

    Thank you for reading.

    I also have some other tag ideas if you want,

    • Code (csharp):
      1. <wave height=float speed=float>
      This will create a wavy text effect used in many games.
    • Code (csharp):
      1. <shake intensity=float>
      This will make the text shake and jitter around in random directions, also a popular effect in games.