Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. We’re making changes to the Unity Runtime Fee pricing policy that we announced on September 12th. Access our latest thread for more information!
    Dismiss Notice
  3. Dismiss Notice

TextMesh Pro <action> Tag MextMeshPro

Discussion in 'UGUI & TextMesh Pro' started by Contains_Dragons, Nov 28, 2020.

  1. Contains_Dragons

    Contains_Dragons

    Joined:
    Nov 18, 2020
    Posts:
    1
    I have been looking at how I can implement custom tags into TextMeshPro. I came across the forum. I looked around and found a thread that there is a tag called <action>. The thread was posted in 2018, so I thought I could find some documentation, and I found none. I decided to put <action> into a TextMeshProUGUI component, it disappears like all other rich text tags.

    So I am wondering, is this still a feature? How can I use this? Finally, is the tag still in TMPro as a mistake?

    This <action> tag seems very powerful. And it reminds me of the custom commands in Yarn Spinner.

    Thank you for reading.


    I also have some other tag ideas if you want,

    • Code (csharp):
      1. <wave height=float speed=float>
      This will create a wavy text effect used in many games.
    • Code (csharp):
      1. <shake intensity=float>
      This will make the text shake and jitter around in random directions, also a popular effect in games.