Search Unity

  1. We want you to join us at GDC this year! Take a peek at all of the events we will be hosting during the week of GDC.
    Dismiss Notice
  2. Tell us about your experience here and you’ll get early access to the 2018 Game Studios report + more goodies.
    Dismiss Notice
  3. Unity 2017.3 has arrived! Read about it here.
    Dismiss Notice
  4. Want to see the most recent patch releases? Take a peek at the patch release page.
    Dismiss Notice
  5. We've closed the job boards. If you're looking for work, or looking to hire check out Unity Connect. You can see more information here.
    Dismiss Notice

Action Game Starter Kit is just Released !!

Discussion in 'Assets and Asset Store' started by insaneoops, Sep 3, 2013.

  1. arrested_games

    arrested_games

    Joined:
    Mar 17, 2013
    Posts:
    294
    Gotcha - I managed to dig up an old NGUI 2.7 I had from last year.. thanks!
     
  2. peanutt

    peanutt

    Joined:
    Nov 3, 2009
    Posts:
    27
    Just wondering are there plans to have an inventory system to cycle through weapon pickups?

    Thanks
    Adam
     
  3. insaneoops

    insaneoops

    Joined:
    Sep 3, 2013
    Posts:
    34
    Of course I do,
    This is my hobby project, that's why I'll do my best.
    Store system, parts change system, in app system, weapon change system, network system and also character AI system.
    Step by step, that'll be be updated.
    Just let me know what you want.

    Let's make this little starter kit with together, I hope.

    Have a nice today.
     
  4. peanutt

    peanutt

    Joined:
    Nov 3, 2009
    Posts:
    27
    Sounds good..You got another sale then.

    Cheers
    Adam
     
  5. matt1610

    matt1610

    Joined:
    Dec 8, 2013
    Posts:
    15
    If possible could you create simple tutorial on creating a brand new scene from scratch? Also, what about making the character jump? I might attempt to create a jump with Playmaker do you think that would be the best bet?
     
  6. matt1610

    matt1610

    Joined:
    Dec 8, 2013
    Posts:
    15
    I was really excited about future updates and support when I bought this package but it looks like it has been abandoned.
     
  7. arrested_games

    arrested_games

    Joined:
    Mar 17, 2013
    Posts:
    294
    I don't understand your statement. Last update was today: Version: 1.3.0 (Jan 29, 2014)Size: 36.8 MB
     
  8. insaneoops

    insaneoops

    Joined:
    Sep 3, 2013
    Posts:
    34
    Hi.

    Please just give me some time.
    Nowadays, I'm really busy on company work, that's why the update will be delayed some time.

    Next update will be,
    1. Player's jump and dash action using swipe will be added.
    2. Pet's AI will be added.
    3. NGUI v3.x will be supported.

    Thanks always you guys.

    Have a nice today.
     
  9. arrested_games

    arrested_games

    Joined:
    Mar 17, 2013
    Posts:
    294
    woohoo!
     
  10. rubble1

    rubble1

    Joined:
    Apr 25, 2010
    Posts:
    49
    Wow,

    Looking forward to these updates. Great kit by the way.

    I did have some questions:

    - If I had ready made character meshes and I don't want to swap their parts is it possible to just select one of many characters? How should I go about doing that?
    - For the pet, does it have to be a sort of flying creature like in the kit, or can I swap it out for something else, maybe another humanoid teammate (like the player)?

    Thanks
     
  11. matt1610

    matt1610

    Joined:
    Dec 8, 2013
    Posts:
    15
    Awesome I can't wait, especially for the jump action, I'll be checking back every day, thanks!
     
  12. arrested_games

    arrested_games

    Joined:
    Mar 17, 2013
    Posts:
    294
    +1
     
  13. matt1610

    matt1610

    Joined:
    Dec 8, 2013
    Posts:
    15
    Any news on the jump yet?
     
  14. matt1610

    matt1610

    Joined:
    Dec 8, 2013
    Posts:
    15
    Do you know when you will have some time to work on this?
     
  15. matt1610

    matt1610

    Joined:
    Dec 8, 2013
    Posts:
    15
  16. arrested_games

    arrested_games

    Joined:
    Mar 17, 2013
    Posts:
    294
    I'm really hoping this happens. As a non-art person, chopping up models and meshes, creating models, etc.. not my cup of tea...
    It has been a couple of weeks since anything has been posted - anyone doing anything awesome with this?
     
  17. matt1610

    matt1610

    Joined:
    Dec 8, 2013
    Posts:
    15
    This guy seems to have gone AWOL on us, if anyone is keen on maybe having a group on Skype or something to discuss any problems and how to work with this Package let me know I think it would be a great idea, add me: skype name is mattsbi and we can talk about it. I'm stuck on some really small issues that are holding me back, if anyone could offer me a hand with them I'd be more than willing to help you out with anything I can.
     
  18. blackbird

    blackbird

    Joined:
    Aug 9, 2011
    Posts:
    487
    any chance to integrate mecanim ?
     
  19. JonJon21

    JonJon21

    Joined:
    Oct 4, 2012
    Posts:
    9
    Hello. Looking forward to these updates. Project is still supported, you're just busy, right?

    How hard is it to get behind the engine and customize things in the code behind the curtain? Or, would it be better to start an engine from scratch?
     
  20. eridani

    eridani

    Joined:
    Aug 30, 2012
    Posts:
    655
    Has this asset been abandoned?
     
  21. jjiwa

    jjiwa

    Joined:
    Jun 28, 2014
    Posts:
    7
    so great assets ,but lack of update.
     
  22. rizla

    rizla

    Joined:
    Nov 15, 2012
    Posts:
    49
    was thinking of buying this.. is support still live?? is the forum still going?
     
  23. ConduitOneSix

    ConduitOneSix

    Joined:
    Nov 13, 2014
    Posts:
    1
    Hello All,

    Considering how imensely responsive the developer was in earlier parts of this thread, he/she must have become really busy with work or some other big life change.

    I'm currently at beginner level in Unity, thus I'm not very familiar with mow things are packaged in the Asset store.

    This is listed in the Complete Projects/Template section of the store thus I have expectations for customizability before all else. Meaning, I can add in my own features whistle waiting for developer upgrades.

    Can anyone that bought Insaneoops' Kit confirm any of the following:
    • I see scripts in the package contents view on the asset page, what are the dependencies?
      • NGUI was mentioned when I was reading the thread, anything else...
    • Do we get full source code to modify and extend it on our own?
    • Do we have enough access to swap out or replace the libraries that were used?
    • Do we need to modify it to work properly with Unity 5.x
    What I'm getting at is can I use this as a starting point (the developer did say that documentation was updated in English) and totally make something different looking when I'm finished?

    Given the work already put into this kit, it is by no means a bad deal at 25 dollars.

    I just want to know do I get access to the source code enough to mold it for my use if the developer's roadmap has gone on hiatus.

    Cheers