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Action "Delta [Pointer]" not trigger when using Parsec

Discussion in 'Input System' started by manpower13, Dec 8, 2019.

  1. manpower13

    manpower13

    Joined:
    Dec 22, 2013
    Posts:
    140
    Hey there!

    I really enjoy the new input system, way cleaner than before =).

    Everything was working great, till I started to test using Parsec (https://parsecgaming.com/), which is used to stream a desktop. It looks like Parsec is simply manipulating the mouse on the host machine to achieve the 'native' streaming feel.

    When using Unity, all keyboard actions (like 'W' to walk) work fine, except the "Delta [Pointer]" action (for e.g. changing the look rotation in an FPS game). It looks like it does not trigger this.

    Any clue?

    Sincerely,
    Floris Weers
     
  2. spinz89

    spinz89

    Joined:
    Mar 20, 2016
    Posts:
    1
    Have you been able to figure it out? I'm also having problems with this.
     
  3. manpower13

    manpower13

    Joined:
    Dec 22, 2013
    Posts:
    140
    Hi!
    I have not yet found a fix for this. Still curious how to fix this though!
     
  4. manpower13

    manpower13

    Joined:
    Dec 22, 2013
    Posts:
    140
    @spinz89 Just gave it a try again (using Unity 2020.2.1f1 and Input System 1.0.1) and it seems to work in the editor (haven't tried a build yet). The mouse does not spin back to the other side of the window as would normally happen, but (I think) that is unrelated to the input package.