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Bug Action based continuous move provider not working in build

Discussion in 'XR Interaction Toolkit and Input' started by Timbou, Feb 22, 2021.

  1. Timbou

    Timbou

    Joined:
    Feb 14, 2017
    Posts:
    1
    Hey,

    I am developing a VR game using the XR interaction toolkit and the new input system. I am using Oculus Quest 2.

    Everything works properly inside Unity editor, but in the build the continuous move provider starts strafing the player. I checked with logcat, and when at resting position, the left controllers joystick always gives an input vector of (-0.7, 0.7).

    The issue is not with the device since all of my team members have the same bug. I don't really know why this is happening, and would appreciate help with it.
     
  2. chris-massie

    chris-massie

    Unity Technologies

    Joined:
    Jun 23, 2020
    Posts:
    231
    I'm not sure what that could be happening either, and it should be the same between the editor and a standalone build. If you have a reproducible example to demonstrate the bug, please report it using Help > Report a Bug in the editor so we can get it fixed.