I've run into the following issue in my Authentication workflow for my game: This is a bit of an edge case but I'm not sure how I should resolve this situation. At the moment, I am simply setting a player pref so that the next time the user logs back into the app, their Google Play Games data will be used instead of the Anonymous. This somewhat resolves my issue as it works for the next time the user starts up the app. But I'm wondering how I would be able to have the user sign into their GPGS account upon catching this exception immediately. Do I need to somehow sign out of the anonymous login, or delete that login and then try to sign into GPGS? If so, how can I do this?