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Accidentally overwritten FBX

Discussion in 'General Discussion' started by ferverence, Oct 9, 2020.

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  1. ferverence

    ferverence

    Joined:
    Jul 15, 2014
    Posts:
    53
    So I accidentally changed an FBX and it reimported into Unity and now the model won't render. Is there any way to gently get this model back to where it was in Unity without recreating the entire object?
     
  2. MadeFromPolygons

    MadeFromPolygons

    Joined:
    Oct 5, 2013
    Posts:
    3,241
    Not if your not using some sort of source control. This is why I have git LFS, I recommend that so you dont lose work in the future.
     
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  3. ferverence

    ferverence

    Joined:
    Jul 15, 2014
    Posts:
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    My stubborn self didn't commit the whole project - only scripts. Lesson learned.
     
  4. newjerseyrunner

    newjerseyrunner

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    Source control EVERYTHING
     
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  5. MDADigital

    MDADigital

    Joined:
    Apr 18, 2020
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    2,200
    Minus library :)
     
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  6. ferverence

    ferverence

    Joined:
    Jul 15, 2014
    Posts:
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    I am a bit curious if there are any methods for getting Unity to re-recognize a mesh that had changed - Basically rebuilding whatever identifiers it used to map it to the original mesh and changing it to the new one. The mesh I changed was only the mesh, not the armature. I'm guessing it's just an identifier somewhere.
     
  7. zombiegorilla

    zombiegorilla

    Moderator

    Joined:
    May 8, 2012
    Posts:
    8,421
    Please use the correct forum. Closed.
     
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