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Accesso to resource code loaded by EditorGUIUtility.LoadRequired

Discussion in 'Editor & General Support' started by antoripa, Oct 8, 2018.

  1. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Been exploring few new features that will impact my assets.
    So exploring unity source code I got that there are few bundled resource like shaders load using EditorGUIUtility.LoadRequired
    How can i access to the code ? Those are not present on git and also not present in additional package.
    Example is a shader loaded using EditorGUIUtility.LoadRequired("Brushes/CreateBrush.shader")
     
  2. hippocoder

    hippocoder

    Digital Ape

    Joined:
    Apr 11, 2010
    Posts:
    29,723
    To answer your reported post question:

    This is a general question and not beta related, thus staff or other mod has moved it.
    Beta forums are not for general help, only for feedback on new features.

    Note: it's expected posts will be moved, deleted or locked without explanation in beta areas or areas where we need a much better signal/noise ratio.
     
    antoripa likes this.
  3. antoripa

    antoripa

    Joined:
    Oct 19, 2015
    Posts:
    1,163
    Ok . understood . thanks a lot