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Question Accessing the SceneGUID from inside of a ConversionSystem

Discussion in 'Entity Component System' started by PublicEnumE, May 30, 2021.

  1. PublicEnumE

    PublicEnumE

    Joined:
    Feb 3, 2019
    Posts:
    729
    I'm searching for a way to access the sceneGUID of the subscene that is currently being converted, from inside a GameObjectConversionSystem.

    Does anyone know a way to access this data? So far I've had no luck, and it would be a large help.

    Many thanks for any advice!