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Accessing the halo component

Discussion in 'Editor & General Support' started by Sync1B, May 8, 2006.

  1. Sync1B

    Sync1B

    Joined:
    Sep 13, 2005
    Posts:
    561
    I am trying to find a way to interact or destroy the halo component from a object. There are no docs on it, and I cant really make it another object. Need some help. :(

    Bill
     
  2. Samantha

    Samantha

    Joined:
    Aug 31, 2005
    Posts:
    609
    I'd like to ask about this again. There is no Halo class in the docs, and I'm having no luck accessing the members of a Halo component after using GetComponent("Halo").

    Any help?
     
  3. NCarter

    NCarter

    Joined:
    Sep 3, 2005
    Posts:
    686
    There is no Halo class at all, and no API to access it. I doubt you can even get at it via GetComponent. This is presumably an oversight... you might want to put in a feature request for it.

    In the meantime, you could either have a scripted particle emitter which emits just one particle, or you could have a billboard object which you point along the camera's forward vector.