Hi, I'm looking for a way to access properties on the clip that is currently highlighted in the Timeline Window from code. Basically I am using nested timelines by having clips in a control track that refer to other game objects that have a timeline on them. I'd like to add some automation for which I need to find out which game object the currently selected clip is pointing to. As the inspector window is showing properties of the currently selected clip I have tried going down that route. Using Selection.activeObject I can get the currently selected object and I can see that is of type UnityEditor.Timeline.EditorClip. When I tried to cast the object to that type in an attempt to get some info from it though I can't as it is inaccessible due to its protection level. Does anyone have a suggestion on how I could access this information?