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Question Accessing properties of AnimationRigging components

Discussion in 'Animation' started by MattESqr, Jul 30, 2020.

  1. MattESqr

    MattESqr

    Joined:
    Feb 5, 2020
    Posts:
    13
    Hello, was wondering how to access the exposed properties of one of the AnimationRigging components as seen here.
    upload_2020-7-30_17-16-38.png

    It seems to be inside a TwoBoneIKConstraintData struct and even then, not public.

    The idea was that I had a reference to a TwoBoneIKConstraint and could then modify position and rotation. If this is not an ideal approach... what is the way to control the target through script?

    Thanks!