Search Unity

  1. We are migrating the Unity Forums to Unity Discussions by the end of July. Read our announcement for more information and let us know if you have any questions.
    Dismiss Notice
  2. Dismiss Notice

Question Accessing properties of AnimationRigging components

Discussion in 'Animation' started by MattESqr, Jul 30, 2020.

  1. MattESqr

    MattESqr

    Joined:
    Feb 5, 2020
    Posts:
    15
    Hello, was wondering how to access the exposed properties of one of the AnimationRigging components as seen here.
    upload_2020-7-30_17-16-38.png

    It seems to be inside a TwoBoneIKConstraintData struct and even then, not public.

    The idea was that I had a reference to a TwoBoneIKConstraint and could then modify position and rotation. If this is not an ideal approach... what is the way to control the target through script?

    Thanks!