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Accessing iTunes - buy and play

Discussion in 'iOS and tvOS' started by Gnimmel, Mar 5, 2015.

  1. Gnimmel

    Gnimmel

    Joined:
    Apr 21, 2010
    Posts:
    358
    I have been asked to create a simple IOS app that can download and play bought audio files. The first thing I thought of was apple wont like that as they wont get their IAP cut, so I was wondering if it's possible (perhaps through a plug-in) to access iTunes to make purchases that way?

    These audio files are already on iTunes to buy, but they would like the app to be able to buy them as well.

    So basically, is this possible on IOS?

    I found a few plug-ins to access the music library once it's been bought, but i'm not sure about the actual music buying part.
     
  2. Gnimmel

    Gnimmel

    Joined:
    Apr 21, 2010
    Posts:
    358
    Can I assume from the lack of replies that this isn't possible?
     
  3. Veemix

    Veemix

    Joined:
    Dec 5, 2014
    Posts:
    25
    The functionality you are describing is possible via SKStoreProductViewController. If you need help adding this to your Unity iOS project, PM me!
     
  4. Gnimmel

    Gnimmel

    Joined:
    Apr 21, 2010
    Posts:
    358
    Thanks for the reply! I will take a look at it and may be hitting you up with a few questions later.

    Thanks again!