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Accessing image source from script

Discussion in 'UGUI & TextMesh Pro' started by SpiritEvil, Aug 22, 2014.

  1. SpiritEvil

    SpiritEvil

    Joined:
    Nov 28, 2012
    Posts:
    1
    Hi guys. So I've been messing with the new UI for a few hours and I'm trying to make an inventory system. So far everything has been going smoothly except for one very simple thing. I can't seem to find the name of the property that corresponds to the image source, which I'm trying to access via a script. I tried different things such as "image", "imageSource", "texture" but so far no luck. Here's the bit of code I'm using, although I don't think it's going to help much

    Code (CSharp):
    1. GameObject newItem = (GameObject)Instantiate(itemPrefab, Vector3.zero, Quaternion.identity);
    2. newItem.transform.parent = grid;
    3. newItem.GetComponentInChildren<Image>().image = item.logo;
    EDIT: Nevermind, I found it. It's simply "sprite" :p
     
    Last edited: Aug 22, 2014
    Tim-C likes this.