Search Unity

Audio Accessing global variables from within a Native Audio Plugin

Discussion in 'Audio & Video' started by rbailey_bowen, Sep 14, 2017.

  1. rbailey_bowen

    rbailey_bowen

    Joined:
    Sep 14, 2017
    Posts:
    1
    Hi, and apologies up front for a newbie question. Just started working with Unity this month. I've written several Native Audio Plugins using Unity's SDK. What I'm trying to do is publish float values derived from the audio buffers in a native plugin to our render engine. For instance, I've written an FFT and derived bin values for low, min, and high frequencies, ranging between 0.0 and 1.0. I'd like to make that info available for animation changes in real time. Is there a way to do that? Thanks in advance.