Search Unity

  1. Welcome to the Unity Forums! Please take the time to read our Code of Conduct to familiarize yourself with the forum rules and how to post constructively.
  2. The 2022.2 beta is now available for testing. To find out what's new, have a look at our 2022.2 feature highlights.
    Dismiss Notice
  3. We are updating our Terms of Service for all Unity subscription plans, effective October 13, 2022, to create a more streamlined, user-friendly set of terms. Please review them here:
    Dismiss Notice
  4. Have a look at our Games Focus blog post series which will show what Unity is doing for all game developers – now, next year, and in the future.
    Dismiss Notice
  5. Join us on Thursday, September 29, for a day with Unity's SRP teams here on the forum or on Reddit, and discuss topics around URP, HDRP, and the Scriptable Render Pipeline in general.
    Dismiss Notice
Dismiss Notice
Submit bug reports tagged with #Beta2022Win_Unity when you encounter unknown issues while testing the 2022.2 betas for a chance to win a year of Unity Pro. For more information, have a look at our Beta Sweepstakes Announcement.

accessing a LineRenderer's colorGradient results in a crash

Discussion in '5.5 Beta' started by chandler55, Sep 1, 2016.

  1. chandler55


    Jun 8, 2010
    public LineRenderer lineRenderer;

    void Start()

    this makes Unity crash for me. Also how are startColor and endColor supposed to be used? setting either property only sets the first key of the gradient

  2. richardkettlewell


    Unity Technologies

    Sep 9, 2015

    We've got a fix for this issue which will be in an upcoming Beta. (and for the start/endColor issue)
    The same crash happens with the curve property, in both the Line and Trail Renderers.