hello, The Player object has a public float named "size", and the Circle object has a public float named "size".I want to be able to increase size from the Circle, but I can't. The code is as follows: The code is as follows: Collision2D collisionEnter2D(void) {i "Player" if (coll.gameObject.name) { The size of this.GetComponent*playerMovement>() is equal to 1; } } I get a nullreferenceexception error whenever I run this code. Since I have no idea what code is, I would appreciate a brief explanation of Unity and C#.