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Access to stereo cameras at runtime?

Discussion in 'Daydream' started by jamesvecore, Oct 25, 2016.

  1. jamesvecore

    jamesvecore

    Joined:
    Sep 19, 2014
    Posts:
    6
    I would like to change the layer masks used to render the left and right eyes. I have code do this at run-time that use to work with the old gvr sdk and works in the editor. On device however, it does not work. When I try to enumerate all the Cameras in the scene, I only get a single main camera. Are the eye cameras hidden to the unity run-time and handled in the native daydream support? If so, how am I suppose to modify the layer masks for each eye?
     
  2. thep3000

    thep3000

    Unity Technologies

    Joined:
    Aug 9, 2013
    Posts:
    398