Hello. Is there any way to access the cameraSensor? As far as I understand the CameraSensorComponent creates a sensor which is however _not_ hold in the cameraSensorComponent itself but in the Agent, in the _sensor_ List. However, this seems to be inaccessible. Is there any way a user can access it? Use case: I want to call GetCompressedObservation directly in order to save the camera frames on disk instead of running them in real time. Thanks!
Hello ValBis, The CameraSensorComponent contains a reference to the CameraSensor that it creates. You should be able to just modify the CameraSensorComponent code (or make your own) which then performs the desired additional actions on the CameraSensor directly. https://github.com/Unity-Technologi.../Runtime/Sensors/CameraSensorComponent.cs#L15