Hello I would like to create a custom Timeline track for the SpriteRenderer Component. My goal is to access the 'sprite' property. I would like to create clips in the Timeline track, and in those clips, be able to edit which sprite is being displayed by the SpriteRenderer. I've attached a screenshot below which shows the accessible properties of the SpriteRenderer binding. Why isn't the sprite property available here? I'm a bit of a novice so please bear with me if I'm misunderstanding something fundamental about sprites and/or the way Playables work. **My current solution is to use an animation track and to record my sprite edits in the inspector, but I would like try another route if possible. Thank you for your time!!