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Resolved Access NetworkManager after switching scenes?

Discussion in 'Netcode for GameObjects' started by nhulston, Jun 14, 2021.

  1. nhulston

    nhulston

    Joined:
    Nov 26, 2019
    Posts:
    3
    How do I access the NetworkManager after switching scenes? I'm currently switching the scene with:
    Code (CSharp):
    1. NetworkSceneManager.SwitchScene(mySceneName);
    but then the clients/host can't access the NetworkManager after that because obviously, the NetworkManager game object was in a different scene.
     
    Picaresque likes this.
  2. luke-unity

    luke-unity

    Joined:
    Sep 30, 2020
    Posts:
    306
    The NetworkManager by default should mark itself as "DontDestroyOnLoad" and will persist across scene changes. You should be able to access the NetworkManager via `NetworkManager.Singleton`.
     
    nhulston likes this.