I want to access the CPU Image, as it is done in the AR Foundations CPUImageSmaple.cs. If the app is deployed to the smartphone everything works as intended and i see the CPU image on a RawImage. However, in play mode the RawImage stays white. OnCameraFrameReceived() is not called. It seems as if the m_CameraManager.frameReceived event is never fired. Code (CSharp): m_CameraManager = MarsRuntimeUtils.GetActiveCamera(true).GetComponent<ARCameraManager>(); did not resolve the issue. My setup: Unity 2019.4.3f1, AR Foundation 4.1.0 preview 7, Unity MARS 1.2.0 Thank you in advance!