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Access AO texture in a shader

Discussion in 'High Definition Render Pipeline' started by DuvE, Aug 26, 2021.

  1. DuvE

    DuvE

    Joined:
    May 22, 2016
    Posts:
    169
    Hi,

    How can I access SSAO texture from Volume Post Processing in a shader? Or is it not available and I need to use something like a custom render pass?