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access agent type via code

Discussion in 'Navigation' started by Twyker, May 10, 2018.

  1. Twyker


    Nov 10, 2016
    Hey there folks! :)

    Quick question: Is there a way to make new navmesh agent types at runtime or is there a way to access the types? EDIT: I found NavMesh.CreateSettings() to make a new agent type, but as it's just a struct, I can't change any of the settings later? How should one use this? :(

    In my current project, I need to be able to change the radius of a given agent at runtime OR I guess which was my next go-to solution, was the idea to just create multiple agent types beforehand for most eventualities. I'm guessing there is no realistic limit to many I can make, right?

    Thanks for any help or input! :)
    Last edited: May 11, 2018