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Question abysmal performance on the Switch since adding VFX graphs

Discussion in 'Visual Effect Graph' started by laurentlavigne, Jun 19, 2021.

  1. laurentlavigne

    laurentlavigne

    Joined:
    Aug 16, 2012
    Posts:
    6,363
    upload_2021-6-18_17-11-23.png
    I think it's the vfx graph because this bump happens when particles are being emitted
    weird thing is
    upload_2021-6-18_17-21-15.png
    very low
    there are maybe 20k particles total, not much

    is it possible that every single particle is handled as a separate object by the URP culling? that would explain the massive bump but then the culling in the profiler would get hit harder than 6ms