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absolutely amazing stuff!

Discussion in 'Made With Unity' started by larsbertram1, Apr 4, 2011.

  1. larsbertram1

    larsbertram1

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  2. Frank Oz

    Frank Oz

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    Woah! Awesome stuff!


    I can't wait for the Unitydoomsayers to jump in and find any little error they can ;)
     
    Last edited: Apr 4, 2011
  3. 2dfxman1

    2dfxman1

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    No one said unity can't look good, just at what cost.
     
  4. HolBol

    HolBol

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    That just looks like pro with a lot of Post Processing, real time shadows, and superb modelling and amount of detail put into it.
     
  5. janpec

    janpec

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    So far most awesome graphic i have seen in Unity so far. Islands and water are done very very good with nice ambient. However ANYTHING else is not look that good. Actually it is pure example that it isnt all about artist and it proves that it is very much about engine display.
    All other scenes and models (turntables) are very good modeled and textured, even shaders are good, but they just dont look alive. Everything looks very plastic. Put that in UDK and you will get depth to those assets.
     
  6. duke

    duke

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    And fantastic flickering shadows!
     
  7. Frank Oz

    Frank Oz

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    *sighs*
     
  8. sawfish

    sawfish

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    $1500 usd
     
  9. hippocoder

    hippocoder

    Digital Ape Moderator

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    Great stuff but it shows what people have been saying all along: power is nothing without the content to go with it.
     
  10. 2dfxman1

    2dfxman1

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    And an overclocked cpu core lol
     
  11. HolBol

    HolBol

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    Or decent hardware :p.
     
  12. DonGato

    DonGato

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    Looks good. For some reason the style reminds me a bit of Dali, though the subject is far too normal for him. It has almost a painted look though, which I think is really cool....
     
  13. CharlieSamways

    CharlieSamways

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    Speaking of hardware, Would it be a smart idea to try sell a decent computer component somewhere on these forums? :3 haha
     
  14. HolBol

    HolBol

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    Nahh, probably not. Unless it was really good. :S
     
  15. CharlieSamways

    CharlieSamways

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    Last edited: Apr 4, 2011
  16. 3dDude

    3dDude

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    I think I might have pissed my pants a little while watching those videos :p Just kiddin..

    Lol pretty damn awesome!
     
  17. Frank Oz

    Frank Oz

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  18. CharlieSamways

    CharlieSamways

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    yes :)
     
  19. CharlieSamways

    CharlieSamways

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    Im not much of a hardware nerd.. So im not sure what its worth or anything.
     
  20. bigkahuna

    bigkahuna

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    Lovely work, very inspiring.

    Quite true.

    Yeah, the flickering shadows are a pain, perhaps they'll be improved in 3.4?
     
    Last edited: Apr 5, 2011
  21. sawfish

    sawfish

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    Where can you see the flickering shadows?

    I see flickering shadows in the water, but that seems natural to me with the reflections of the waves. The shadows on the figure and the rocks/grass seem quite solid.
     
  22. lucidcoder

    lucidcoder

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    The flickering shadows in Pro--the ones representing some kind of 'stripes' moving across the landscape or level geometry--are quite annoying. That's my quirk with the shadowing system.

    Thankfully, lightmapping takes care of this problem--most of the time. Terrains still occasionally suffer from this problem, however.
     
  23. Dave

    Dave

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    To return to the actual topic: I think your art style (I'm speaking especially about the early halloween game) is amazing. I would love to see the halloween game developed a little bit further cause you seem to have a great talent in transferring your mind properly into the 3rd dimension (a game) without making it stiff and not convincing.