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Above the clouds particle effect

Discussion in 'General Graphics' started by SamohtVII, Sep 8, 2019.

  1. SamohtVII

    SamohtVII

    Joined:
    Jun 30, 2014
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    370
    Does anyone have a good way I can achieve a realistic above the clouds kind of effect with a terrain as the mountain? I can't seem to get any closer than this screenshot. But I don't really like how the particles are getting chopped off by the terrain so looking for an alternate way of doing this or a solution to the terrain chopping my particles.

    Thanks,
    I've tried a lot to get this far so now looking for help.

    upload_2019-9-8_19-10-30.png
     
  2. Mauri

    Mauri

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    Dec 9, 2010
    Posts:
    2,665
    Soft Particles is what you're looking for.

    Use a Particles shader like
    Particles/Additive (Soft)
    in the Material and make sure that the checkbox next to "Soft Particles" in the Quality settings is ticked.
     
  3. richardkettlewell

    richardkettlewell

    Unity Technologies

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    Sep 9, 2015
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    The Standard Particle Shaders (Particles/surface and Particles/unlit) offer better options for soft particles since Unity 2017.
     
  4. Mauri

    Mauri

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    Good to know. Thanks.
     
    richardkettlewell likes this.
  5. SamohtVII

    SamohtVII

    Joined:
    Jun 30, 2014
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    370
    Would you recommend this if I was to say it needs to work well on mobile?
    Thanks
     
  6. richardkettlewell

    richardkettlewell

    Unity Technologies

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    Sep 9, 2015
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    If unlit, yes, but if lit, maybe not, because the lit surface shader is more expensive.

    Would need profiling for your use case - eg is the screen filled with these particles or is it more like 2% screen coverage? Factors like this would have a big impact.