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Help Wanted About Valve index knuckles control finger tracking Animation

Discussion in 'AR/VR (XR) Discussion' started by kokokido68, Sep 27, 2020.

  1. kokokido68

    kokokido68

    Joined:
    Mar 9, 2020
    Posts:
    2
    I'm doing a full body tracking with 8 tracker, but I can't done the finger tracking that with Valve index controler
    But i need the hand "stick on my avatar arm" / or you can say my avatar support hand tracking

    I used SteamVR object to track the vive tracker, Finalik used VRIK< to give some rig/ik



    (have some unity package "SteamVR" input ) Skeleton Input https://valvesoftware.github.io/steamvr_unity_plugin/articles/Skeleton-Input.html
    Make a perfeb hand is easy,and already support the Animation from STEAMVR input
    It can generate a pair of hands in the air
    i found out SteamVR_Skeleton_Behavio_Custom can root from the "Wrist" part



    so i put those to the avatar (wrist,5 fingers, 3 joint) << run with unity humanoid rig

    and.. the avatar mesh just go crazy and not working




    I found a successful case Some reference here
    https://forum.unity.com/threads/oculus-handtracking-with-custom-hand-model.810678/
    But it support for oculus XR plugging
     
  2. Dmeowmixer

    Dmeowmixer

    Joined:
    Jan 25, 2015
    Posts:
    9
    Hey there, did you figure this out by any chance? I'm getting the exact same issues when trying to get the steam VR_Behavior_skeleton implemented with my avatar
     
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