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Help Wanted About Valve index knuckles control finger tracking Animation

Discussion in 'AR/VR (XR) Discussion' started by kokokido68, Sep 27, 2020.

  1. kokokido68


    Mar 9, 2020
    I'm doing a full body tracking with 8 tracker, but I can't done the finger tracking that with Valve index controler
    But i need the hand "stick on my avatar arm" / or you can say my avatar support hand tracking

    I used SteamVR object to track the vive tracker, Finalik used VRIK< to give some rig/ik

    (have some unity package "SteamVR" input ) Skeleton Input
    Make a perfeb hand is easy,and already support the Animation from STEAMVR input
    It can generate a pair of hands in the air
    i found out SteamVR_Skeleton_Behavio_Custom can root from the "Wrist" part

    so i put those to the avatar (wrist,5 fingers, 3 joint) << run with unity humanoid rig

    and.. the avatar mesh just go crazy and not working

    I found a successful case Some reference here
    But it support for oculus XR plugging
  2. Dmeowmixer


    Jan 25, 2015
    Hey there, did you figure this out by any chance? I'm getting the exact same issues when trying to get the steam VR_Behavior_skeleton implemented with my avatar