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Question about the TwoBoneIK to foot

Discussion in 'DOTS Animation' started by Sunstrace, May 18, 2021.

  1. Sunstrace

    Sunstrace

    Joined:
    Dec 15, 2019
    Posts:
    40
    I have some questions:
    1. How the Hint Works?could have easy explation?or for example,when i use twoBoneIK to foot,how could i make the foot only bend forward?
    2.Is there a roadmap to the FootIK?
     
  2. StickyKevin

    StickyKevin

    Joined:
    Jul 1, 2020
    Posts:
    22
    When you are bending a leg for example, the knee will point towards the Hint's position.
    You need the Hint's position in RootSpace to implement it correctly.

    I am not sure what you mean by this question. But, if you mean to control the foot's rotation in a leg IK, you can fully control it if it is specified as the Tip of the TwoBoneIKNode.SetupMessage. The Tip will use the Target's Rotation and Translation plus any offsets if specified in the TwoBoneIKNode.SetupMessage as well.
     
  3. Sunstrace

    Sunstrace

    Joined:
    Dec 15, 2019
    Posts:
    40

    when i play a walk animation ,i expect one foot position was fixed but sometimes the knee is not in correct position.thanks,i thick this is what i want to know.